Imagine that the frame of time before the signal will be reproduced on a given sound source is connected to the tempo, the original sound is aligned in. Then imagine determing at what rate or rhythm the signal will be repeated in.
There are also others who have imagined this, one can safely say!
The Audio Technicians Troubles:
Once, echo-deployment technique's was one hell of a nightmare. We have not always had these manipulating machines, but fortunately we got those a few decades ago, but once we had to record the requested echo in a natural, echoing, reverbing environment. It was hard enough, and therefore, the demand for machines that could record the signal and echo it a certain range of times with certain intervals between each play was high, in order to emulate the effect of an echo in natural surroundings, even with or without the resonance of the room.
The mega-popular "Roland Space Echo" was introduced as one of the first and very best machines for fulfilling this demand. Back then, it came in a very compact package, for the time being.
But it was only with John Martyn (Just listen to Glistening Glyndebourne) that we began to experiment with echoing as a rhythmic effect. Martyn developed his own playing technique, based on dotted 1 / 8's rhythmic delay. This delay was then taken to mainstream heights through U2's The Edge, through whom Martyn's technique has become Edge's trademark. Later, many others have been using the effect in the same manners, including some of my own personal biggest idols, and in my own music, this effect is used strongly.
From there it went in different directions. The delay formed the basis for other new things such as reverb, chorus, flanger and phaser, and sound engineers tested a lot of different techniques with phase accuracy and doubling. While it also gave us as musicians the opportunity to develop new playing techniques, such as we saw Martyn and The Edge do it, it became founder of tons of wavemanipulating techniques.
But it is not only to the dotted 1 / 8's that the delay has had its foothold as a rhythmic effect. The popular reel tape recorders that could record a signal, and reproduce it hundreds of times, made it possible for everyone to loop their own performance and build on it. This was especially smart with the aforementioned Roland Space Echo, and it was a hit for solo guitarists to play long solos where they reconciled with their own performance, and moved into the wildest of soundscapes.
But let's move on ...:
I will now show you how this works in practice. I'll give you examples of which delays work for what, and how they should be adjusted.
For absolute guideness, I have made a few audio samples of a signal in the dry and delayed mode.
Lets first hear the dry signal without effects attached:
Dry signal
Let's play back the same sound. but with a 1 / 4 rhythmic delay at (400 ms at 150 bpm):
1/4 signal
And finally a signal with a dotted 1 / 8 's rhythm (300 ms at 150 bpm):
1/8 Dot signal
Let me throw a comment to the last specified audio clip, which is set accordingly as Martyn first introduced it in the old days.
When you want to give your instrument or basically any signal an echo, and you want it to be rhythmically based, you must first find out how many milliseconds time between sound and reproducement the given rhythm needs, in connection to the songs tempo. Either you calculate it yourself, or find something to do it for you. Last mentioned is the only solution that works in practice and are perfectly correct every time.
Here I can recommend you everybody's favorite -Delay Time Calculator 1.0.
And why? Well, first and foremost it is freeware, it requires no installation, take up less than half a megabyte on your harddrive, and most importantly, it has a simple, accessible interface. You type in the tempo, the desired rhythm, whether it should be punctured/triplets (or not), and lastly, you press Calculate. Then you'll have your milliseconds in front of you.
What we choose to delay our audio is one big jungle. Should the delay be retro and analogue? Should it be digital and modern? Should it be spacy and run multiple times? Must it be even more spacy, and also modulate the signal with filtering and so on? All this is up to you and your preferences.
Therefore, I will write up some examples of ways you can use the delay and what you can produce with it.
Firstly there is the essential choice:
Must the delay be placed before or after the recorded signal?
Well, you see, have you ever sat with Guitar Rig, Amplitube, ReValver, Pod Farm, or other of similair ampsimulators, and tried to incorporate a driven guitar, but recorded your tracks without the drive - instead with a completely dry and clean signal? Your point has surely been to then put on the driven sound afterwards. If yes, then you have learned, that the lack of "feel" is very audible. Because you recorded your drive guitar completely clean and raw, you've needed the feel of playing with the correct sound, and therefore your performance lacks the sense of rightness.
The same applies to delay. Try to imagine a performer playing a rhythmic echoed guitarpattern, without being able to hear the rhythm. When delay are added afterwards, you will be surprised by how uneven and untight the performance ended up.
So, be sure to delay your signal before recording it. But - place the delay last in the chain. After the amp, not before. If you place it before the amp, the delay will be echo the raw sound, not the driven one. There are many ways to use the delay. Here, I present a couple of them.
The Analog Tape Echo:
This has had its strong point as a looping machine, bringing crazy delaytimemanipulating effects to life through the ages, and is particularly good because the signal is sent back through the tape sounding very warm and flat without any annoying top frequencies, and therefore, this works well as an anonymous feature, running "under" the drysignal. The drawback to this is the rhythmical feel invalidated when dry and wet signal are very far apart. Since we are not all running around with reel tape recorders today, Boss had a smart solution: Boss RE-20 Space Echo. Modulated upon the Roland Space Echo, this one is a digital floorboard-sized pedal that can be used to record very long passages, and loop them, or to produce (and by that the name) spacy echoscapes.
The Modern Delaypedal
In many ways, one can safely say that "Digital" is a term, the fewest people are looking for when looking for outboard gear, pedals, instruments and so on. But sometimes the digital world has advantages. Let me introduce one of the world's most popular pedals, Line 6 DL4. Why choose a digital delay? Well you see - with digital technology you get your signal recorded in 24-bit, real stereo, which allows you to manipulate your signal in the most grandiose ways. You can get a guitarist to sound like he has overdubbed his takes, and you can create a much more wide stereospectrum on a single soundsource. I will describe how to use the DL4 or other stereodelay's for just that in the last section of this series.
With a stereodelay, your signal will be reproduced 100% as the sound came, apart from the built-in filters you can modulate in different directions. This could be bass and treble, for an example.
A disadvantage is that you can not dynamically manipulate your signal in the wildest ways, like some alternative units can. Where the Boss has 2 expression pedals and gives tons of modulation and looping choices, you must settle with "only" the high-fidelity rhythmic style reproduced signal, produced by most of the modern delaypedals.
Equipment Recommendation:
Last time I recommended one of the most simple delay plug-ins. Today, I will recommend one of the most heavy ones.
The animal is called PSP 608 MultiDelay. They brand themselves upon the statement that they have the largest amount of options on a delaypedal on the market, and I must admit that I believe them. The 608 is a delightful mix of tape echo and the modern echo, I have been praising so much. You can do crazy varieties from your drysignal, as it supports the entire 8 different delay "channels" on your track. It allows you to manipulate the sound in almost infinite ways. The sound is hot, and it has lovely built-in filters, and lots of opportunities for pans, Stereo Widening, reverb and much more. In addition, it has a fantastic bank of good presets that can really pull you in many directions. But I think it is a drawback that it is very hard to adjust properly, especially for rhythmic patterns. None of the included presets I have tampered with rhythmically functions well. This shall be used more as an atmospheric effect. STRONG TIP:
This is one of my most frequently used techniques, and it involves the 608.
If you are going to copy a track for more fill and widening, and want to avoid phase problems, it will never be the same as a double-take to copy and move the track 15-20 ms. But actually, I ball out of the same street. Move the copied track 15-20 ms, open the PSP 608 MultiDelay, and open the preset "Voice Doubles 1". It really creates a stereo image, and you will suddenly hear a more natural reproduction than you do when you simply move the track a few ms.
This tip is especially recommended for filling out the vocal or solo guitar. It should also be mentioned that the Voice Doubler 1 acts as a strong Stereo Widener, and therefore, it just creates more fullness in the sense that the drysignal lies somewhere solidly in the middle, while the wet track "space out" and create a wider, fuller sound, underneath dry signal. Great feature!
Follow the next and final post, when it is about studio tips (which I already gave a little attention already, whoops).


